<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Hearthwall Devlog - itch.io</title><link>https://theflok.itch.io/hearthwall</link><description>Build your kingdom — one tile at a time.</description><item><guid>https://theflok.itch.io/hearthwall/devlog/1535823/patch-notes-v11</guid><title>Patch Notes — v1.1</title><link>https://theflok.itch.io/hearthwall/devlog/1535823/patch-notes-v11</link><pubDate>Wed, 27 May 2026 09:51:08 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Patch Notes — v1.1 A few fixes based on early feedback after launch. Bug Fixes Starting roads are now permanent. The initial crossroads at the center of the map could be accidentally deleted with a...</p>]]></description></item><item><guid>https://theflok.itch.io/hearthwall/devlog/1535384/from-idea-to-kingdom-building-hearthwall</guid><title>From Idea to Kingdom: Building Hearthwall</title><link>https://theflok.itch.io/hearthwall/devlog/1535384/from-idea-to-kingdom-building-hearthwall</link><pubDate>Tue, 26 May 2026 21:18:41 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI3NTAzMjkzLnBuZw==/400x224%23c/gme8Gm.png"/><p>From Idea to Kingdom: Building Hearthwall Hearthwall started as a simple question: what if a city builder was small enough to finish in one sitting, but deep enough to keep you thinking? Most city bui...</p>]]></description></item></channel></rss>