Patch Notes — v0.1
Hearthwall » Devlog
Patch Notes — v0.1
A few fixes based on early feedback after launch.
Bug Fixes
- Starting roads are now permanent. The initial crossroads at the center of the map could be accidentally deleted with a right-click. They are now protected.
- Large buildings now render correctly. Town Hall, Castle, Barracks and Cathedral were appearing behind tiles in certain positions due to a depth sorting error. Fixed.
- Typing in the score submission field no longer moves the camera. Pressing W/A/S/D while entering your name would pan the camera instead of typing. Both now work correctly.
- Mute state is now remembered. Sound and music preferences are saved across sessions.
- Timer starts on first interaction, not immediately when the scene loads.
Thanks to everyone who played and reported issues. More updates coming.
— flok
Files
Hearthwall-web.zip Play in browser
55 days ago
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Hearthwall
Build your kingdom — one tile at a time.
| Status | In development |
| Author | Flok |
| Genre | Strategy |
| Tags | browser, City Builder, Isometric, leaderboard, Medieval, Multiplayer, resource-management, Singleplayer, windows |
| Languages | English |
More posts
- v0.5 — The Big One: New UI, Market Trading, Save Slots & More15 days ago
- v0.4 — Sandbox, Streets & Polish34 days ago
- v0.3 — Multiplayer, Roads & the Windows Build42 days ago
- Patch Notes — v0.250 days ago
- From Idea to Kingdom: Building Hearthwall55 days ago

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