Start with a handful of settlers, an empty meadow, and a single crossroads. Lay out streets, raise timber-framed homes, feed your people through harsh winters, and watch your hamlet grow — one tile at a time — into a fortified kingdom with a castle on the hill.

Hearthwall is an isometric city builder about planning pretty towns and keeping their citizens alive. Every building needs a road. Every winter tests your granary. Every new era brings new demands — and the clock is always running, because the leaderboard rewards the fastest Kingdom, not just the biggest one.


๐Ÿ‘‘ From Hamlet to Kingdom

Advance through five settlement tiers. Each one unlocks new buildings — and new expectations:

  • ๐Ÿก Hamlet — chop trees, lay your first roads, get a farm and a woodcutter running.
  • ๐Ÿ˜ Village — your citizens now want a Chapel, a Tavern and a Market. Trade opens up.
  • ๐Ÿฐ Town — Schools, Barns and paved stone streets. The Blacksmith starts forging Tools.
  • ๐ŸŒ† City — gardens, fountains and statues; an Infirmary; a Barracks to guard it all.
  • ๐Ÿ‘‘ Kingdom — a Castle Keep, a Cathedral, 600 citizens and 5,000 gold. Claim the crown.

โš™ Five Resources, One Economy

  • ๐Ÿช“ Wood — everything starts with it: houses, farms, workshops.
  • โ›ฐ๏ธ Stone — quarried for advanced buildings and cobblestone streets.
  • ๐ŸŒพ Food — farms feast in summer and sleep in winter; hunters and windmills carry you through.
  • โš’ Tools — forged by the Blacksmith; gate the School, Town Hall, Barracks, Cathedral and Castle.
  • ๐Ÿงˆ Gold — taxes and markets fill the treasury; the treasury buys you out of trouble.

๐Ÿ’ฐ Market Trading

Build a Market, press T, and the economy is yours to bend. Sell a fat autumn harvest before the frost, buy the stone you're short of, or rush Tools with raw gold. Aggressive trading is the backbone of every speedrun route.

๐Ÿ‚ Living Seasons

Spring, summer, autumn, winter — each year turns. Farms go dormant under the snow, the music shifts with the calendar, and a city that didn't stock its barns in autumn will starve by February. Plan ahead or perish.

๐Ÿ™‚ Citizens With Opinions

  • Happiness drives growth — hungry or neglected citizens simply stop coming.
  • One chapel can't serve four hundred souls: as the city grows, people demand more chapels, taverns, markets, schools and infirmaries.
  • Paved streets, gardens and monuments keep morale high; famine and overcrowding drag it down.
  • Let it slide too far and you'll face uprisings.

๐Ÿ”ฅ Fires, Raids & Ruin

Random events keep you honest: fires break out, raiders eye your stockpiles, discontent boils over. Watchtowers and a Barracks blunt the damage — skimp on defence and you'll rebuild more than you build.

๐Ÿ† Race, Together or Alone

  • ๐Ÿฅ‡ Global leaderboard — scoring rewards speed; a lean, fast city beats a sprawling slow one.
  • โš” Multiplayer — create a lobby, invite a friend, and race head-to-head to Kingdom.
  • ๐Ÿ– Sandbox mode — no objectives, no pressure, just build something beautiful.
  • ๐Ÿ’พ Three save slots + seasonal autosave — pick up right where you left off with Continue.

๐ŸŽฎ Controls

WASD / Arrow keysPan the camera
Scroll wheelZoom in / out
Middle mouse dragPan (1:1)
Left-click / dragPlace buildings, paint roads
Right-clickRemove buildings, chop trees
TOpen the market trade panel
ESCCancel placement / close panels

๐Ÿ’ก Tips

  • Every building needs a road connection to work — except farms. An idle building is a dimmed building.
  • Hunter's Cabins and Windmills produce food year-round — they are your winter insurance.
  • Get a Blacksmith early: Tools gate every late-game building, and buying them at the market is pricey.
  • Paved roads give adjacent buildings +1 production — stone streets pay for themselves.
  • Short on stone? Sell surplus food. Sitting on gold? You're sitting on unbuilt progress.
  • Watchtowers reduce raid damage. The Barracks is not optional at City tier — it's a milestone.
Updated 12 days ago
StatusIn development
PlatformsHTML5, Windows
Rating
Rated 5.0 out of 5 stars
(3 total ratings)
AuthorFlok
GenreStrategy
Tagsbrowser, City Builder, Isometric, leaderboard, Medieval, Multiplayer, resource-management, Singleplayer, windows
Average sessionAbout a half-hour
LanguagesEnglish
ContentNo generative AI was used

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Hearthwall-win64.zip 247 MB

Development log

Comments

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font is way to small to read,  why to devs choose micorfonts?

(1 edit)

Thanks for the feedback, it should be better with the new version, but I will check further (like resources).

(+1)

Anytime!