
Hearthwall
Start with a handful of settlers, an empty meadow, and a single crossroads. Lay out streets, raise timber-framed homes, feed your people through harsh winters, and watch your hamlet grow — one tile at a time — into a fortified kingdom with a castle on the hill.
Hearthwall is an isometric city builder about planning pretty towns and keeping their citizens alive. Every building needs a road. Every winter tests your granary. Every new era brings new demands — and the clock is always running, because the leaderboard rewards the fastest Kingdom, not just the biggest one.
๐ From Hamlet to Kingdom
Advance through five settlement tiers. Each one unlocks new buildings — and new expectations:
- ๐ก Hamlet — chop trees, lay your first roads, get a farm and a woodcutter running.
- ๐ Village — your citizens now want a Chapel, a Tavern and a Market. Trade opens up.
- ๐ฐ Town — Schools, Barns and paved stone streets. The Blacksmith starts forging Tools.
- ๐ City — gardens, fountains and statues; an Infirmary; a Barracks to guard it all.
- ๐ Kingdom — a Castle Keep, a Cathedral, 600 citizens and 5,000 gold. Claim the crown.
โ Five Resources, One Economy
- ๐ช Wood — everything starts with it: houses, farms, workshops.
- โฐ๏ธ Stone — quarried for advanced buildings and cobblestone streets.
- ๐พ Food — farms feast in summer and sleep in winter; hunters and windmills carry you through.
- โ Tools — forged by the Blacksmith; gate the School, Town Hall, Barracks, Cathedral and Castle.
- ๐ง Gold — taxes and markets fill the treasury; the treasury buys you out of trouble.
๐ฐ Market Trading
Build a Market, press T, and the economy is yours to bend. Sell a fat autumn harvest before the frost, buy the stone you're short of, or rush Tools with raw gold. Aggressive trading is the backbone of every speedrun route.
๐ Living Seasons
Spring, summer, autumn, winter — each year turns. Farms go dormant under the snow, the music shifts with the calendar, and a city that didn't stock its barns in autumn will starve by February. Plan ahead or perish.
๐ Citizens With Opinions
- Happiness drives growth — hungry or neglected citizens simply stop coming.
- One chapel can't serve four hundred souls: as the city grows, people demand more chapels, taverns, markets, schools and infirmaries.
- Paved streets, gardens and monuments keep morale high; famine and overcrowding drag it down.
- Let it slide too far and you'll face uprisings.
๐ฅ Fires, Raids & Ruin
Random events keep you honest: fires break out, raiders eye your stockpiles, discontent boils over. Watchtowers and a Barracks blunt the damage — skimp on defence and you'll rebuild more than you build.
๐ Race, Together or Alone
- ๐ฅ Global leaderboard — scoring rewards speed; a lean, fast city beats a sprawling slow one.
- โ Multiplayer — create a lobby, invite a friend, and race head-to-head to Kingdom.
- ๐ Sandbox mode — no objectives, no pressure, just build something beautiful.
- ๐พ Three save slots + seasonal autosave — pick up right where you left off with Continue.
๐ฎ Controls
| WASD / Arrow keys | Pan the camera |
| Scroll wheel | Zoom in / out |
| Middle mouse drag | Pan (1:1) |
| Left-click / drag | Place buildings, paint roads |
| Right-click | Remove buildings, chop trees |
| T | Open the market trade panel |
| ESC | Cancel placement / close panels |
๐ก Tips
- Every building needs a road connection to work — except farms. An idle building is a dimmed building.
- Hunter's Cabins and Windmills produce food year-round — they are your winter insurance.
- Get a Blacksmith early: Tools gate every late-game building, and buying them at the market is pricey.
- Paved roads give adjacent buildings +1 production — stone streets pay for themselves.
- Short on stone? Sell surplus food. Sitting on gold? You're sitting on unbuilt progress.
- Watchtowers reduce raid damage. The Barracks is not optional at City tier — it's a milestone.
| Updated | 12 days ago |
| Status | In development |
| Platforms | HTML5, Windows |
| Rating | Rated 5.0 out of 5 stars (3 total ratings) |
| Author | Flok |
| Genre | Strategy |
| Tags | browser, City Builder, Isometric, leaderboard, Medieval, Multiplayer, resource-management, Singleplayer, windows |
| Average session | About a half-hour |
| Languages | English |
| Content | No generative AI was used |
Download
Click download now to get access to the following files:
Development log
- v0.5 โ The Big One: New UI, Market Trading, Save Slots & More14 days ago
- v0.4 โ Sandbox, Streets & Polish33 days ago
- v0.3 โ Multiplayer, Roads & the Windows Build41 days ago
- Patch Notes โ v0.249 days ago
- Patch Notes โ v0.153 days ago
- From Idea to Kingdom: Building Hearthwall54 days ago








Comments
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font is way to small to read, why to devs choose micorfonts?
Thanks for the feedback, it should be better with the new version, but I will check further (like resources).
Anytime!